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Showing posts with label movies. Show all posts
Showing posts with label movies. Show all posts

Wednesday, October 8, 2008

HOW TO TELL A GOOD STORY FROM A GOOD MOVIE

One of the first things I learned as a development executive is that there’s a BIG difference between a good story and a story that makes a good movie. Back then, where true-life movies were king, we would watch hours of “news” shows like Hard Copy (hence the “” on news) to glean our next big movie. (Hey, it wasn’t just us, everyone did it.) 99% of them were interesting stories packed with emotions but only 1% had the elements necessary to make a good movie.

So what, you may ask, are the elements that make a movie and how are they different from a good news story or magazine article? Here are five simple questions to ask yourself to determine if your story idea has enough to be a movie.

Does the story have and identifiable main character & nemesis? The audience needs to be able to figure out who the main character is relatively quickly. Whose story is this? Who am I supposed to care about? The main character doesn’t necessarily have to make an immediate appearance – think of the classic example of “Casablanca” where everybody talks about Rick in his absence. By the time he actually appears you’re dying to know who the heck this guy is. Yes, a script can be an ensemble piece with several characters equally sharing the lead role but that’s pretty tough to pull off and I wouldn’t recommend it if you’re just starting out.

It’s good to keep in mind that the audience doesn’t necessarily have to like the main character. That’s why I keep calling it a main character and not a hero. Sometimes anti-heroes make the best main characters. More important than liking the main character is the idea that the audience can relate to them.

Almost as important is identifying who the nemesis is. Notice I didn’t say villain. The nemesis is who or what is standing between your main character and their ultimate goal. It could be a tornado, it could be simply a ticking clock, or it could be a person who isn’t necessarily evil. Usually this role is best played by a standard villain but bringing a fresh new take to a story never kept a movie from getting made. Keep in mind that it’s often more fun to make the audience think they know who the villain is only to find they were wrong at some point in the movie.

A good rule of thumb to remember is that the “hero” can only be as heroic as the “villain” is bad. Your fishermen can’t be going up against a rainstorm, it has to be the STORM OF THE CENTURY. Frodo didn’t have to drive over to the 7-11 to destroy the ring, he had to go through Mordor, etc. etc. You get the idea.

Does the main character have a relatable goal? The audience needs to be able to understand what your main character wants. What’s motivating him (or her)? Love? Greed? Fear? Goals are best if they are both specific and have universal appeal. For instance, wanting to save your home and 10 acres of corn from a flood is specific yet universal enough that an accountant in France understands how your character feels. This is especially true if the main character desires something controversial. If you can get an audience who disagrees with your main character’s desire but roots for them anyway, you don’t need to be a fortune teller to see that you’re going to have a long and fruitful career as a writer.

Is there something in the way of the main character achieving the goal? It’s equally important to understand what’s in the main characters way of achieving this goal. Just like with characters, his journey is only as interesting as the obstacles in his way. The obstacles in your character’s way have to escalate and continue to build. Most pitches – and movies – fail because there’s simply not enough happening in the middle of the movie. Plus, you have to make sure you’re not simply marking time; if you have variations of the same beat repeated over and over again it makes for a flat, boring movie.

Does the main character DO something to achieve their goal? This is where most interesting stories fail to make great movies. By action, I don’t mean a car chase or shootout. The main character just needs to take steps to achieve their goal. Speeches, protests or even bringing flowers to woo someone are all active. The main character may be reluctant to take action or he may be forced into it. He (or she) may take the wrong action at first or they may realize in the course of the story that they don’t really want what/who they thought they did.

Whatever the action, it has to be enough to fill 2 hours. That requires the character taking steps, having an obstacle arise; he or she conquers it and then moves forward only to have another, larger obstacle arise. The obstacles/dangers have to continue to escalate, not just be repeated over and over in different circumstances. Many movies fail because they have a great beginning and a great ending but no middle to support it.


You’ll notice “ do they all live happily ever after” isn’t one of the questions. Personally, I like a nice happy ending or at least one that’s bittersweet. I hate investing two hours of my very busy life only to get attached to a character and then feel crappy when they lose. However, that’s just my personal taste; many great movies have unhappy endings but they work because the writers have very carefully constructed a story in which a tragic ending was the most logical way to bring closure to the movie. Butch and Sundance would have sucked as a movie if the heroes had lived, for instance. (Sorry, should have put a spoiler alert in there for the three of you out there who’ve never seen this classic.)

That, in a nutshell, is it. If you can answer “yes” to ALL of these questions then you’re on your way to turning your story into a good movie.

Tuesday, August 19, 2008

THREE KEYS TO BEING AN ACTIVE WRITER

There’s nothing worse than that passive, whiny person we all know (or can become from time to time). You know who I mean, the “poor me” victim who claims things just keep happening to them, boo hoo. Whether you’re aware of that or not, that whiny voice can slip into your writing as well. Here’s three ways to be sure you don’t let being passive get the best of you.

Beware of Gerunds: According to the dictionary, a gerund is, “a noun formed from a verb, describing an action, state or process. In English, it is formed from the verb’s -ing form.” In other words, running, driving, shooting, kissing are all gerunds. They are also very boring and take action out of your character’s hands. By definition they describe the action rather than show it and everyone knows that the first (and most misused) rule of screenwriting is show, don’t tell. For instance, “John runs down the hall” is more active and therefore more engaging than “John is running down the hall”. The first keeps you involved IN the story while the second example reminds you that you are being told a story. It seems like such a tiny thing but it keeps the reader firmly locked out of the world of your script and that’s the last thing you want. Go through your script and upgrade all those errant gerunds to their more active, powerful form.

Keep Your Character Active: What’s the first thing you ask your friends on Monday -- “What did you do this weekend?” It’s human nature to be interested in what people do, whether it’s over spring break, summer vacation or when confronted with some problem. If someone says “A rabid dog followed me home” the most common response would be “Oh my God, what did you do?” So give your characters some action to perform in the course of your story. They don’t have to be superheroes; some of the most engaging stories involve ordinary characters who are pushed into action by some string of events out of their control. The point is, somewhere in the story they realize what they must do and eventually do it. Or fail but try. Even if you’re writing a drama and the extent of the action is that they write a letter, the story needs to pivot on your main character DOING something. Think of your script as an overall whole picture and see if you can identify what the action is that your main character needs to take that changes the course of his or her life or story. If there isn’t one, if things just keep happening to them and they float along helplessly like flotsam in the stream of life then you should re-think your story.

Be Your Own Biggest Fan: I think the hardest thing for most writers is to get out there and network with people. Unfortunately, the bottom line is that no one cares as much as you do whether your script gets made into a movie or not. No agent, no producer, no actor, not even your best friend has as much invested in your script as you do both in terms of time and money. So why let fate decide if it gets made or not? Get out there and talk to people. I don’t mean join other groups of angry bitter writers and sit around bitching once a month about how hard it is to get you movie made. Join groups of people that can help you get your movie made. For instance, you could take a class or seminar from an instructor who works in the business and approach them for help. Go to networking breakfast groups – there are a number of them out there. You could also research who is on the board of directors for certain charities. If a producer who would be perfect for your movie is on the “Save the Malibu Ducks” committee then get out there and help save some ducks. The producer or someone who can get to them will come by sooner or later. This is the part where you have to sell your soul a little bit so I’d suggest keeping it to causes or groups that you really believe in. That way even if you never sell your script at least you’ll gain some good karma points, right?

Wednesday, August 6, 2008

More Kudos Given to Benjamin Ray for "Marcus and Faith"

Congrats to Benjamin Ray, who made the Quarter Finals of the 2008 PAGE International
Screenwriting Awards!

This prestigious contest received 3,865 scripts from all over the world so Benjamin was clearly up against some stiff competition. Fingers crossed for "Marcus and Faith" to make it to the top!

Sunday, July 13, 2008

Give Your Scenes A Purpose

Time and time again I find that writers have taken great pains to get the characters, dialog and description right but forgot to give the scene a purpose. I’m not talking about a cheesy “a ha!” moment at the end of every scene but a believable, organic reason for the scene being in the script. The purpose can be subtle or overt. It can be obvious at the time or be revealed later but there has to be a justification for it to be in the script. Showing off the scenery, educating your audience or plain old ego aren’t good enough reasons for a scene to be in the script.

Here’s a good test; after you’ve finished writing your script, go back through and read each individual scene as a single, stand alone piece. Ask yourself what has this particular scene accomplished. Has it forwarded the story? This is typically the best reason for a scene to be in the movie and yet often the most misunderstood. Marking time by repeating information about the story or a character that we already know (or sometimes don’t need to know) doesn’t count.

Has the scene revealed more about a particular character that is vital to the storyline? The biggest culprit here is when writers give the audience the back-story of a character at the beginning of the movie that really isn’t all that necessary to know. If you’re talking “Batman Begins” then sure, showing young Bruce Wayne has purpose. After all, the whole point of the movie is showing how Batman became Batman. But in a movie like “The Saint,” one of the least satisfying aspects of that fairly mediocre movie was the long drawn out beginning to help us understand what made Simon Templar into the man he became. Who cares? An audience isn’t stupid; they’ll be able to piece together what made your villain evil or your hero (or anti-hero) the person he is. If there’s a moment you really feel strongly about, consider putting it in the present action of the main story. Find a way to weave it into the dialog or action of the without simply spewing out details in a clunky “info-dump”. That’s a valid purpose for a scene that doesn’t slow the movie down.

Go through this process with every scene. Does each individual scene forward either the story or the character? If the answer is no or even a wobbly maybe, then either go back and add purpose to it or, painful as it may be, cut the scene altogether. Working with writers I’ve found it’s often hard to cut the fair-haired darlings, the scenes that they just like as an artist but amputation might be necessary for the health of the whole body. You can try to add purpose but usually it ends up feeling forced, like cramming a round peg in a square hole.

It doesn’t matter if you’re writing a drama, an action piece, a mystery/thriller or animated short; making sure that each scene has a purpose will successfully pull an audience into your script. That’s a key difference between a page-turner that you can’t put down and a ho hum script that you’re done with after just 10 pages.

Monday, June 16, 2008

MAKE YOUR FIRST TEN PAGES COUNT

Whether you’re entering a contest or you’ve gotten some overworked, underpaid executive somewhere to read your script, the fact of the matter is you’ve got just ten pages to get their attention. If they aren’t drawn into the story by then, they either won’t read the rest at all or will breeze through it just to get to the last ten pages so they can pretend to know what happened in the end. Think about it – can you blame them? Any executive will tell you it’s not just about what’s good but what they can sell. Sorry folks, it’s the entertainment business, not the entertainment arts. Save the artsy fartsy stuff for your second script and stick to good basic storytelling for your first script sale.

Make sure that your first ten pages accomplish three major goals in an interesting and concise way. They need to establish the tone/genre of the script, the time and place of the story takes, and who the lead character is if not his or her goal.

The very first words on the page should set the tone of the entire script. Is it a comedy? Is it a drama? A thriller? Make it clear to the reader ASAP. Nothing is worse than reading a script and not being sure if you’re supposed to be laughing or crying at a story point. The more time it takes for the reader to figure out just what sort of animal this script is, the more time he or she will spend removed from the script and therefore not engaged with your characters or storyline.

COMMON MISTAKE #1: You don’t want to stand outside the script with the reader looking in. Saying things like, “we hear the pounding of a heartbeat, the woman is terrified,” may set it up as a thriller but it also keeps the reader at arm’s length. “We” don’t hear anything; the description could read something like, “Jolene’s heart pounds in her chest, her eyes dart everywhere, looking for an escape.” You’d get the same idea – this is a thriller – and yet be drawn into the story rather than solidly set outside of it.

You also need to establish the time and place that the story takes place. Sure you could just super, “Virginia, 1863”. However, if instead your description was something like, “An angry crowd gathers while an effigy of President Lincoln is burned in the small town square,” you establish the same general feel for time and place without being boring or stiff. If your next sentence is something like, “The sheriff nervously reached for his phaser, ready to stun the crowd at the first sign of trouble,” you’ve added another level of intrigue. You’ve set up the time, place and tone as being completely unexpected. The story could be futuristic, it could be about an alternate reality, the audience isn’t sure but hopefully they’ll be intrigued enough to read on. That’s your job in a nutshell; set up the time, place and genre in a way that the reader MUST keep reading.

COMMON MISTAKE #2: Don’t over describe the situation with mundane details that have no direct bearing on the story. I don’t need to know what color the character’s parka is, I just need to know that it’s cold. Remember also that this is a script, not a book, so dialog is king. The sooner you get to characters making some comment on their surroundings, time, place and/or current ordeal the better.

Finally, you need to set up the main character in the first ten pages. It could be like the classic movie, “Casablanca” where we hear a lot about Rick before meeting him. Or like the film version of “Lord of the Rings” where we hear a lot of back-story directly related to the main characters’ quest before we meet them. Or possibly like “Gladiator,” where we meet the character straight away and immediately know what he wants – to be with his family. The only thing we don’t know is that he’ll accomplish this goal in a non-traditional way – by joining them in Paradise. However you choose to do it, make it organic to the story and INTERESTING. You could, for instance, just say something like, “Hank pulls his ship into the Nabu spaceport, stirring up unrest in his Tyrolean crew.” Unfortunately, since most of your readers will never have been to Nabu or Tyro, the reference will be lost on them. It’s boring and disengaging.

What if instead you wrote something like, “Hank edges his beater of ship past the luxury liners around the restricted Nabu spaceport, dwarfed both in size and class. Fred, his first mate, leans down. “I hope you know what you’re doing.” Has he turned pale? Hank could never read his friend even after all these years, the striking blue Tyrolean skin that all of his crew shares make them too hard to read especially at a time like this.” Granted, it takes a little longer but, lame example that it might be, still draws us into the story faster than the previous option.

COMMON MISTAKE #3: Don’t ever assume that the reader has as much interest or knowledge of your lead character as you. For instance, I once read a script where much of the opening pages where written in Celtic. Hey, I love Ireland as much as the next guy but I’m not slogging through old Celtic to read a script. Why? Because it’s off-putting and I know it’s unlikely I’ll be able to sell it up the ladder. Yes, I’m sure someone out there reading this will know of an exception to the rule but do you want to count on being the million to one exception or the more traditional rule? By the way, the rest of the script may have been written in Celtic as well, I never went past page 10.

You don’t have to formulaically spell out whose story this is, what they want and what’s in their way if you don’t want to. For instance, in the original “Raiders of the Lost Ark” you got to know Indy first, warts and all, before you found out the story that drives the movie. It worked in that case because the character was so appealing that you were too hooked to stop watching. You can hold surprises until later, make the audience THINK they know what the script is about only to spin it around 180 degrees down the road but they have to at least think they know what the script is about to keep reading. Mystery is one thing; complete and baffling confusion is something else.

Use the first ten pages to set the stage for the story and characters, and then end it with something exciting or intriguing enough to change the course of the story or character and pull us along with it. Otherwise, all your beautiful prose that you labored over in the middle of the script will be lost to the ethos, never read or appreciated by anyone who doesn’t have a direct connection to you the writer.

Tuesday, June 3, 2008

NOBODY WANTS TO READ YOUR SCRIPT

Here’s a big Hollywood news flash: nobody wants to read your script. Industry pros like producers, agents and even top level readers are going to actively look for reasons to not read your script. Does that mean you should give up? NO! But it does mean you need to do your job and take away all reasons for them to reject your work at first glance.

“But I’m an artiste,” you say, “I can’t be bothered with all those mundane details!” Then have fun living in that garret for the rest of your life where the only people to ever see your stories are your friends and even they cringe at reading your epic one more time. Never forget that this is Hollywood and appearance is everything. Is it wrong that the way your script looks can affect whether it’s made or not? Maybe, but the development executives who sort through hundreds of scripts a week looking for the next sellable script are the most under appreciated, overworked folks in the business. The same goes for readers. They just don’t have the time to see the diamond in the rough and even if they did, they know they won’t be able to sell it up the ladder to their bosses. And make no mistake, scripts are commodities to be sold, not pieces of art to be put on a wall and admired. That’s the reality. This is the entertainment BUSINESS after all.

This goes double for entering your script into contests. If you aren’t going to make sure that your script is as professionally written as it can be then I suggest you hand the entry fee to the guy at the freeway on ramp with the cardboard house. You’ll gain more in karma points then you have any hope of benefiting from the contest.

You can’t control whether you’re the next Diablo Cody or not but you can eliminate some really simple reasons for your script to automatically go to the slush pile, domain of the intern and underpaid assistants.

  1. Do not put pictures on your title page. Nothing says, “this script sucks” like a photo, painting or drawing on the title page. In all the years I’ve been doing this only once did a picture on the title page work and that was for a campy horror script about a giant prehistoric crocodile. The writer put a close up of - you guessed it – a crocodile head with a yellowed out eye and all. It was ridiculous and silly but absolutely matched the tone of the script. But even then it was only because a friend gave it to me an assured me it was worth the read. Don’t take that kind of chance, just stick with the title, your name and, for the love of God, your contact info.
  2. Use 2 heavy-duty brads to bind your script. That’s it, nothing fancy. Spirals, metal clips and cheap flimsy brads tend to fall apart, catch on clothing and all around make the reader cranky. The cardinal rule of getting your script read is thou shall not annoy your reader.
  3. Here’s another hot tip – the fact that spell check doesn’t catch everything is no excuse for you not to. About the third time the wrong “your” is used, you’re screwed. Proofread your script the old-fashioned way, one page at a time. If you’re lousy at it then get a friend to do it. Better yet, get two; two sets of eyes are better than one. Yes, it’s a small detail but one that says so much about you. If you aren’t careful enough to catch typos then why should I trust you to be careful enough to seed in great subtext or character arcs?
  4. Keep your script between 100 – 115 pages. Roughly speaking, one script page is equal to a minute of screen time. Even more if it’s chock full of action. (The phrase “and then they fight” takes very little space but about fifteen minutes of movie.) If it’s longer than that, unless you happen to be Peter Jackson you need to go back and edit. You’ll be surprised how much better your script is anyway without the extraneous scenes you thought you couldn’t live without. And by the way, you aren’t fooling anyone when you jimmy with the margins; people who read scripts for a living know just by looking at it that you’ve played around with them. Chances are they’ll disregard the script and you as not only a hack but also a cheater without getting past page 1.
  5. Writers write, directors direct: Leave out all direction unless it’s absolutely vital to telling your story. Putting in the description “CU of John’s eyes are he weeps” isn’t vital to the story, it’s directing and a sign of an amateur, not to mention annoying to a potential director and you’re going to need them to get your movie made. Getting the script made into a movie is the goal so check your ego at the door.
  6. Formatting: Absolutely, positively have your script properly formatted with the correct margins. Every script-writing program will do it automatically but if you don’t have one of those, most screenwriting books will tell you the proper format. This format is not meant to squash your artistic whim; it’s there partially to help the director, producer and artists who will hopefully make it into a movie. Part of formatting is using Courier 12 pt., the current industry standard font. Writing in another font doesn’t say, “I have a unique voice, read me.” It mostly says, “I think I’m too special for the rules and will probably be a pain in the ass to work with.”
  7. More formatting tips: Beyond the proper margins, there are common practices that professionals follow that make a script easier to read and are sure signs of an experienced writer. DO NOT WRITE EVERYTHING IN CAPITALS. IT FEELS LIKE THE SCRIPT IS YELLING AT YOU AND IS VERY ANNOYING. Remember your cardinal rule – do not annoy your reader. Aside from sluglines, the only time you use capitals is denoting the first time a character is introduced. As a reader, it helps you keep track of characters. If you capitalize them every time, we may not be sure if we’ve met them a few scenes ago or if this is the first time. Sometime readers have to put a script down and pick it up a day later so don’t make it any harder by confusing them about characters, locations or dayparts.
  8. Let the actors act: Parentheticals are one of the most over used writing devices around. You don’t to put (annoyed) (sad) (tenderly) with dialog to let the actor know how to deliver the lines. Hopefully your work will speak for itself. There are exceptions but if a scene is truly well written and a character well established, those times are few and far between.
  9. Remember your Schoolhouse Rock: Avoid common grammatical errors, especially gerunds. For instance, “John runs” instead of “John is running.” It’s minor but the continued use of the passive voice weakens your story. Always make sure your write your script in the present tense. If grammar isn’t your strong suit, then have a friend or a professional proofreader go over it.
  10. It’s a script, not a novel: Nothing makes a reader groan more than opening a script and seeing the entire first page is all description. There’s no point in going into such details as “John, a fan of the band Air Supply since the 1980’s, took his Border Collie out for a walk down his magnolia lined street, thinking to himself that he should get a haircut.” The viewing audience will never know any of this so why should the reader have to suffer through it all? Put in only the visual details that are important and break it up with dialog. It’s easier to read and shows you know how to write drama as well as description.


Remember, no one in Hollywood ever lost their job for saying “no.” You owe it to yourself and your script to make them at least work for the “no” rather than passing on your script with barely a glance.